In Spider-Man Toxic City-limits HD we will attestant the awakening of the angry Green Goblin who is active up the foundation of the city-limits (…and in about-face mankind) with his awful actinic formulas and serums. It will about-face all its animal citizenry to asleep zombies and about-face adjoin those who are still not infected! You will play as the accustomed guy Peter Parker who was able with the bewitched ability of angry adjoin all angry by demography the albatross of extenuative them from the amiss doers of the association like the Green Goblin. While accomplishing that you will accept to acquisition an anti-dote to the alarming serum that he produced so that you can about-face the adulterated zombies to a accustomed animal activity like they were in previously.
This Top Definition or HD adjustment of the bold Spider Man Toxic City-limits was ahead unreleased but afresh due to the acceptance of HD accurate smartphones and PDA accessories like the Nokia N97, X6, X3, N86, N85, N82, N81, E71, E75, E72, E63, E66, 5800 and 5530 XpressMusic a part of abounding others it seems to me that this advancement was made. Nonetheless, about all adaptable phones with the N-Gage app installed will be able to play this bold afterwards any arrest issues whatsoever.
Spider-Man Toxic City-limits HD brings a accomplished lot of fun and integrates the archetypal banana actualization graphical engine which absolutely goes with this bold nicely. Heroic dialogs and backward villains are the alone the alpha of what this alarming Nokia 3D adaptable bold has to offer. Spider Man Toxic City-limits HD brings some new moves for Spidey to accomplish and even admitting they are not accessible for you to accomplish from the beginning, you will be able to cull them out as you cantankerous the capacity one afterwards another. These moves includes new techniques of web accepted from barrio to added rooftops, ample in a actual altered way anon adhering assimilate the bank and admixture moves that finer kills the approved zombies if they are performed right.
As we witnessed in the latest Spider Man 3 cine that Spidey is alien to a new adversary which about was himself or his adapt ego the atramentous Spider Man, in Spider Man Toxic City-limits HD bold it is the same. It is absolutely acceptable to see the adjustment of this accurate book as it boosts the adventure band in an absorbing way and to be honest about anyone will like it. This Nokia bold is acceptable as it is a HD bold and brings top superior 3D cartoon on your smartphones or PDA but the adventure band is absolutely the better thumbs up agency of the bold because at no point of the bold you will be apathetic with brainless and repetitive stuff.
The all-embracing cartoon activity and complete superior of the bold can be rated at 5 out of 5 calmly mainly because this HD adjustment accept kept the old banana actualization gaming actualization and chip the latest 3D animations aural them rather than alteration the all-embracing actualization of this amazing activity game. It aswell requires you to alleviate some hidden bonuses including the adapt ego of Spiderman which you can alleviate by accession all the items of the notebook. You will accept to face Green Goblin at the end of the bold which will be absolutely a action and that I assure you. Beside him you will aswell accept to defeat the abominable Doc Oc, Shocker, the Vulture and Rhino.
Deep into the bold will be a time if you can even play as the admirable Mary Jane! While arena as Spiderman in this Toxic City-limits you will appear beyond abounding accepted landmarks and acclaimed barrio amid at the New York City-limits as this bold is based on NYC. All Nokia 3rd copy and 5th copy accessories from the N-Series and E-Series ancestors will plan with this HD game.
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Friday, September 17, 2010
Thursday, September 16, 2010
Free Mobile Games for Nokia N Series
Free Mobile Game Downloads for Nokia N series cell phones
legendary-game-relics.blogspot.com is an Entertainment blog. All Mobile Phone Games on this site have been collected from various sources across the web and are believed to be in the "Public Domain". If you are the rightful owner of any software , Game or any other stuff posted here, and object to them being displayed, please Contact Us or Email us at
lgrzine@gmail.com and it will be removed promptly. we are really Thankful for your Anticipation .
Compatible Nokia Phones
5320 6220 6210 6124 6650 5630 6730 6700 6710 6788
6760 6790 5730 3250 5500 5700 6110 6120 6121 6260
6290 E63 E72 E52 E55 E50 E51 E60 E61 E62
E65 E66 E70 E71 E75 E90 N71 N73 N75 N76
N77 N78 N79 N80 N81 N82 N85 N86 N91 N92
N93 N95 N96
legendary-game-relics.blogspot.com is an Entertainment blog. All Mobile Phone Games on this site have been collected from various sources across the web and are believed to be in the "Public Domain". If you are the rightful owner of any software , Game or any other stuff posted here, and object to them being displayed, please Contact Us or Email us at
lgrzine@gmail.com and it will be removed promptly. we are really Thankful for your Anticipation .
Compatible Nokia Phones
5320 6220 6210 6124 6650 5630 6730 6700 6710 6788
6760 6790 5730 3250 5500 5700 6110 6120 6121 6260
6290 E63 E72 E52 E55 E50 E51 E60 E61 E62
E65 E66 E70 E71 E75 E90 N71 N73 N75 N76
N77 N78 N79 N80 N81 N82 N85 N86 N91 N92
N93 N95 N96
Wednesday, September 15, 2010
Castlevania (1986)
Castlevania |
So this "some old game" that you guys voted for me to play is Castlevania for the NES. I had heard a lot about Castlevania games before playing, but I have never actually played any of them. Before actually starting, I knew that your weapon of choice is a... whip. Why would anyone choose a whip? Anyways, you're using your whip to fight your way through levels of monsters until you get to the Count. After reading the manual, I was actually pretty excited to face all the classic horror monsters like Frankenstein and Medusa. I honestly was not expecting to get much further than Frankenstein based on the average difficulty of these games, yet strangely I didn't care ( probably because I just looked at Battletoads and I knew games could only get nicer to me from there).
I didn't even notice this was the first boss until I beat him |
Game Commentary: At the beginning of the game, I must admit that I was a little surprised. The whip mechanics were really fun to play with, and the beginning of the game was easy enough for you to get the feel of the controls before doing anything seriously challenging. After I had beating the Phantom Bat, I was already loving this game.
But what seems to be a trend already, what I found myself thinking quickly turned on me and I found myself yelling in rage. This time it was not the enemies, not the unfairness of the game, but the jumping mechanics. It sort of baffles me that a game that focuses on platforming as much as Castlevania does, can have such awful jumping mechanics. It is designed so that you often have to jump at the last second to make it to the next platform, and when you make it you have a high chance of just geting knocked right off by incoming enemies (screw you floating Medusas!) I found myself falling down holes well over 50 times solely on the tunnel (10th stage).
Here I am just before being knocked to my death by a floating Medusa head |
On a tangent, this dying thing does bring up something that I really, really enjoyed in this game; when you die, there is an option to Continue. I was expecting to have to start the whole game over, but I was delightfully surprised when I found out that you only start the level over. You also never run out of continues, so it helps facilitate game progression and not make you memorize levels (that is, until later in the game). This is new to my gaming experience on the NES, and I certainly welcomed it.
So as I was going through this game, I was noticing that getting to the bosses became extremely difficult to do without losing most of my health (leaving me out of luck for the actual boss fights). I kept thinking to myself, these mummies are ridiculous, they can't make it a whole lot harder than these guys. Then I end up having to deal with Frankenstein and Igor and a controller was almost thrown. By the time I had gotten to the Grim Reaper, I couldn't bring myself to try and beat him.
I'm pretty sure this constitutes rape :( |
These hunchbacks were almost as bad as the Medusas |
What I Hated: The jumping mechanics of this game were terrible. When you find yourself on a moving platform, hope that you won't have to jump for some reason (ex. a bat flying at you like the beginning of stage 10) or else you'll end up in the holes. Also, I just hated the Medusa's with a passion. These floating heads were nearly impossible for me to hit, yet they always managed to hit me off the edge.
General Impression: This game was really entertaining. Though it had it's problems, and certainly ended up filling the requirements of "Nintendo Hard," it was a very enjoyable game to play. The best part I would say is the combat. I can see why the guys at Konami chose Castlevania as their main game series. With a nice combination of whipping monsters and using a wide variety of other weapons, it is something that would have definitely been on of my favorite childhood games had I been born 10 years earlier.
Monday, September 13, 2010
Battletoads (1991)
Battletoads |
While reading the manual, I was glad to find that the developers had a good sense of humor, naming their characters Zitz, Pimple and Rash. I'm not sure how provocative the games usually were when I was born, but I have a feeling the Dark Queen was a little risque for her time. So the Dark Queen has kidnapped Pimple and his girl-toad, and it's up to Rash and Zitz to save them.
These things were annoying, but not impossible |
Game Commentary: After the first level, I thought that people must have been over-exaggerating the difficulty of this game; I didn't die once and had a fairly easy time blowing through the enemies. The "Wookie Tunnel" wasn't anything overly difficult either, so I was beginning to have my doubts. And then all my doubts were shoved back in my face, I was thrown to the ground, and then repeatedly kicked while I was down (figuratively speaking). The "Turbo Tunnel" was extremely difficult for me; if I hadn't found the warp in the first level, I would have given up there. Because I could warp there from the beginning of the game, I spent the next two hours just trying to get past this tunnel. I never actually fully beat the level, and instead accidentally ran into the warp and couldn't believe it. I jumped up and down yelling and cheering with such enthusiasm that my family came to check on me (they thought that I had won a lot of money or something like that). I honestly couldn't remember a time when I had been so happy that I had cleared a level. Clearing the first level on Contra was gratifying, but did not come close to how I felt at this time.
I never stopped to wonder why there was a Kangaroo riding a rocket, trying to drop blocks on a toad riding a hoverbike |
The next level was slightly easier for me, only because the 1UPs allowed me to not have to start the game over again. The mini-boss at the end seemed way to easy after the torture I had just been put through, but nevertheless I was on to the Snake Pit. This is where I started raging uncontrollably and literally almost broke something. I do not understand why the developers thought the 2nd and particularly the 3rd part of the Snake Pit would be a good idea, unless their goal was to make people hate them with a passion. Those of you who have played this, you know what how I felt when I over-jumped the Exit and landed on the spikes... When I finally ran out of continues the 3rd time through, I couldn't convince myself to go any further. And thus ended my futile attempt at beating the infamous Battletoads.
So close, yet so far away! |
What I Loved: This game was really fun if you weren't concerned with dying, having to start over or generally progressing through the game. The fighting mechanics were very nice and the animations were very funny (who doesn't want to see a toad slam a kangaroo into the ground and kick it repeatedly in the face?). The humor in the game was entertaining when I wasn't too busy yelling at the game or the controls. It was also nice how each stage presented something unique and interesting (yet ridiculously hard) about it, be it climbing and jumping on snakes to "surfing" your way around whirlpools.
What I Hated: How unnecessarily difficult this game is. I played half way through the game and already was ready to break some controllers, and it only gets harder from there. It would have helped tremendously if there had been a save system that allowed you to not have to start the whole game over, but I have heard that saving systems were never heard of in NES games.
My General Impression: Now many of you have read my Contra post and know that I have gained an appreciation for harder games, but this was a
I genuinely enjoyed this game and would recommend people play it, but I would definitely warn them to not take it too seriously and not to expect to beat it or else controllers will be thrown and things will be broken.
Saturday, September 11, 2010
River Raid (1982)
River Raid |
What I Loved: There wasn't anything specific I loved about this game. I did like how the smoothly the difficulty changes as you progress through the river.
Everything you blow up gives you points |
What I Hated: I just didn't like this game. I found it very repetitive and frankly, quite boring. There's no storyline or reason you're shooting you're way down a river, which is something that really bugs me when it comes to video games. I understand that the Atari hardware limits the amount of content you can put into the game, but because I grew up playing games that all had very interesting storylines, I want my games to have some form of a story. Another thing that annoyed me is that there is no end point; you simply keep flying and shooting until you run out of lives. This is because I enjoy being able to beat games, not having to beat myself. I simply lacked any sort of motivation to continue playing the game after my 3rd time through.
Flying over the fuel station refills your fuel |
Overall Impression: It just couldn't hold my attention for more than 10 minutes. I can see how it inspired modern side scrollers, but appreciation could only take me so far. I found myself bored with the game after 10 minutes and wanting to go back to playing Contra. A large part of my dislike for this game is that I really did not appreciate it having no story or a reason for killing things. I'm fairly certain that my need for a story is a product of growing up on the Nintendo 64, where all of the games had a story of some sort. When I play games that lack any villain or goal to reach, it takes away the motivation for getting to the end. When I found out that there is no end, I lost all desire to play. There would be no self-gratification for beating a game if there is no ending. I can understand how it could have been very popular back then when there weren't many alternatives to play, but with the extent of games we have to choose from now, I just couldn't stop myself from playing Metroid instead.
Thursday, September 9, 2010
Contra
Contra |
Add caption |
Anyways, back to the hardest game I have yet to play (and I only got half way through!). The story seems simple yet completely ridiculous at the same time. Some mysterious asteroid hits Earth and everyone decides it's nothing, then all of a sudden aliens start swarming out. What does the US decide to do? Send one guy (two if you play co-op) in to take care of it. But don't worry, this guy can shoot while he flips around the screen. Even the manual continually tells you that you can't possibly beat it... Now compare this to any modern game and tell me if you have played anything even remotely this difficult recently. You know why? Because today's generation of gamers don't like to die in our games. We don't like the difficult games that make us practice levels again and again until we finally get it right, just to go die at the next level and have to start all over. Many older gamers will hate on this fact, but it's a simple difference of taste in games (probably based on the games we grew up on. N64 games were way easier, meaning I prefer easier games?)
Because apparently flipping makes you jump better |
I'm pretty sure I died more in 3 hours with this game than I have all year in other single player games |
What I Loved: In case you couldn't tell, I loved the game after that first level. Once I finally was able to beat it, I just couldn't stop playing it. The game became more fun and dying simply stopped making me mad; I was more focused on learning from how I died, rather than the fact that I had died. I don't remember ever feeling like this towards a game, but then again, I have never played a game where I died so much.
What I Hated: The first level. It's like jumping into a freezing cold pool. It sucks, but once you're numb, it's not as bad. Also I disliked the laser upgrade, but that was just random. And that's about it. After you get used to the difficulty, this game is really enjoyable.
They send one guy after all of this? Good idea! |
Tuesday, September 7, 2010
Blaster Master
Blaster Master - NES |
Platforming with a Tank never seemed so easy |
Surprise! We included some top-down shooter too! |
Got lucky in beating the first boss with 0 GUN |
My General Impression: I liked this game. It was fun and entertaining. It had parts that made me get really into the game, but also had certain elements that made me want to yell at it. I was delightfully surprised when it successfully combined the two very different game styles together and made it work. The storyline is goofy and almost seems like a shot at any games that put any sort of serious backstory into their games. Blaster Master, though not the most well known NES game, would have been a childhood staple for me.
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